Since Games Workshop's release of the
Traitor Legions Supplement for Warhammer 40k I have been itching to take my Death Guard Chaos Space Marines out for a spin. The Traitor Legions book has definitely breathed new life into the aging Chaos Space Marines Codex but whether that is enough to bring them into the top tier of 40k factions or a comfortable middle ground is yet to be seen.
In any case it has generally been decided that the Death Guard bonuses in Traitor Legions are the best, or one of the best, in the book. Which is something I am not complaining about since I have plenty of Nurgle devoted Chaos Marines who can use the love.
Basically the Death Guard gained some nice benefits for fielding only Nurgle aligned units and a very nice, if restrictive, Decurion style Detachment.
Any Chaos Marine army can be from the Death Guard if they have no unique units apart from Typhus, all units that can have the Mark of Nurgle do and all Deamon Princes are Deamons of Nurgle. For this low, low price Plague Marines become troops, gets Veterans of the Long War if they can and everyone with Veterans of the Long War gain Relentless, Fearless, Feel No Pain and -1 Initiative. On top of those tasty benefits the Death Guards Vectorium Detachment grants its units Stealth if they are 18" from the firing models and Rerolls of 1s on Feel no Pain rolls.
That's quite a combo right there that makes every Death Guard Marine as tough as nuts, almost as good as a Plague Marine actually.
Unfortunately the Vectorium Detachment is quite restrictive as you require a Core selection of either a Chaos Warband (Chaos Lord/Typhus, 0-1 Sorcerer, 2-6 Chaos Marines, 1-3 Chosen/Terminator/Possessed, 1-3 Raptors/Warptalons/Bikers, 1-3 Havocs/Hellbrutes) or a Plague Colony(Chaos Lord/Typhus and 3-7 Plague Marine Units) as well as an Auxillary Choice from a variety of formations.
Where this really gets restrictive is when you want to use some of the classic Nurgle units.
Plague Marnines can only be taken in the Plague Colony formation which is great except it does not have Objective Secured and gets expensive really quickly, Obliterators can only be taken in the Cult of Destruction formation which requires 3 units and a Warpsmith, while Nurgle Bikers can only be taken as part of a Chaos Warband.
What these restrictions do is force you to choose between the fancy new Vectorium Detachment to get all the cool rules and taking a normal CAD for the flexibility to take the units you want with some of the new rules. For now I have gone with the former but it took me a long time to come up with an 1850 point list that I was happy with.
Core: Chaos Warband
Chaos Lord, Mark of Nurgle, VotLW, Chaos Bike, Powerfist
7 Chaos Marines, Mark of Nurgle, VotLW, Bolters and CCWs, Meltagun, Poweraxe, Meltabombs in a Rhino
7 Chaos Marines, Mark of Nurgle, VotLW, Bolters and CCWs, Meltagun, Poweraxe, Meltabombs in a Rhino
7 Chosen Marines, Mark of Nurgle, VotLW, 2x Meltaguns, Poweraxe, Meltabombs in a Rhino
5 Chaos Terminators, Mark of Nurgle, VotLW, 4x Power Axes, 2x Chainfist, 4x Combi Meltas
7 Raptors, Mark of Nurgle, VotLW, 2x Meltaguns, Poweraxe and Meltabombs
7 Havocs, Mark of Nurgle, VotLW, 4x Autocannons
Auxillary: Chaos Spawn
5x Chaos Spawn, Mark of Nurgle
Command: Lord of the Legion
Deamon Prince, Deamon of Nurgle, Plaguebringer, Mastery Level 3, Spell Familiar, Wings
I think it gives me a nice balance of tough Objective Secured units both offensively and defensively as well as some decent hammers and ranged fire power. Who knows if it will be able to deal with Knights, and crazy death stars but I think it should work pretty well. I will be testing my new Death Guard list tonight against a friend's World Eaters and we will see how they do.